AI Insights · Timothy · July 2025
NFT Games Performance on Unified Platform in Qatar Q2 2025
Explore the performance trends of top NFT games in Qatar during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, NFT games showed varied performance trends in Qatar, with each app exhibiting unique patterns in downloads, revenue, and active users. This analysis is based on data from Sensor Tower.
MIR4 from Wemade Co., Ltd. saw a notable increase in weekly revenue, peaking at around $2.5K in mid-May. The game's active user base remained relatively stable, fluctuating slightly around 120 users throughout the quarter.
Highrise: Avatar, Chat & Games by PocketzWorld Inc. experienced diverse revenue patterns, with a high of approximately $2.5K in early June. Weekly downloads varied, reaching a maximum of 57 in the week of June 9, while active users peaked at 52 in several weeks.
Age of Apes from TAP4FUN (HONGKONG) LIMITED maintained consistent weekly downloads, with a peak of 210 in early June. Revenue showed fluctuations, with a high of about $1.3K in late April. Active user numbers were generally stable, with a peak of 266 in early June.
IMVU: Fun 3D Avatar Chat Game had its highest revenue of approximately $834 at the end of June. The downloads were somewhat erratic, with a peak of 60 at the start of April. Active users showed a slight decline towards the end of the quarter, closing at 119.
HITWICKET Cricket Game 2025 demonstrated a steady active user base, peaking at 402 in early April. Revenue had a notable high of about $357 in late April, while downloads spiked to 102 at the end of May.
For more detailed insights, visit Sensor Tower.